![]() ![]() I received my first response within an hour it was very informative (screenshots linked below) The service cannot refund currency but can exchange items instead, and that multiple items can be exchanged as long as they were purchased within a "reasonable timeframe". At this point I decided that if it was possible to reverse both purchases I would go for it. A post I found on the SE Forums said it was one item only, but I took this with a pinch of salt and enquired via the in-game Support Desk. The description on the Support Desk was quite vague and wasn't clear if you could do multiple items during your single use of the service. He questioned my certainty of the "one item only" bit so I tried to research it. At first I dismissed the idea because, firstly, it's "ONE TIME, ONE ITEM ONLY" and secondly, it'll only take a maximum of four weeks to get again (I died a little inside). I was pretty annoyed with myself my partner suggested I consider the item restoration service. ![]() I have been very unlucky with accessory drops from O5S, as in, I have won none, so these Datalogs are pretty precious to me right now. I spent four Sigmascape V1 Datalogs on the necklace, and mendacity on a ring, only to realise I needed the raid ring and mendacity necklace. Please don't give me grief for what I used it for, I know it's not the most valuable items in the game but I made a stupid mistake and saved myself up to four weeks to rectify this mistake. Tank and Spank, in this phase he simply recycles mechanics from Phase 2.I had a good experience when using the one-time Item Restoration service in game and want to share it with you. If there is difficulty overcoming this phase, DPS and tanks should be instructed before engaging that the limit-break should be held specifically for this phase.Īs long as all DPS is on the tear immediately after it spawns and Tanks focus on meteor interception this phase should go by relatively quickly and end upon the tear being destroyed. Sprint for tanks should be held until after the first few meteors land. Meteors will continue to fall and tanks should continue to run to the next empty meteor zone. There is a visual tell in the middle of the room, an extremely large meteor that slowly falls and will wipe the party if it manages to hit the ground before the tear is destroyed. Once it lands a tear will appear on its location that must be killed to end the phase.ĭPS should immediately focus this tear, using a Limit Break if available. One healer may wish to stay close to the center so they can DPS the tear, and push heals to the tanks taking the meteors.Īll DPS should group up just outside the first meteor. If done at or near minimum item level the meteors are likely to kill anyone who isn't a tank. Only one tank needs to be in any particular meteor's landing circle to prevent the splash damage. Only tanks should try to get hit by meteors. If a meteor doesn't land on a player, it deals damage to the entire party, so one tank should take each meteor. Any regen effects should be cast on the two tanks as well. To make the next segment easier, all DPS should use all damage buffs, and Tanks should use HP and Defense buffs right before entering the portal. Any buffs/debuffs that were affecting you before you were sucked into the vortex will have their duration multiplied by 10. After you are sucked in, you are sent to a new room. ![]() You can run to the edge and keep running while you are sucked in, after the Bleed hits 0 you are instantly sucked in. He will also randomly cast Quake 3, which does AoE damage to party for about 2500 damage on non tanks.įloor will turn red and give you a Bleed. He will cast Triple and then cast Spark three times, again, tanks can tank swap to help with this.Īfter second orb phase he will teleport around and cast End of Days, a dodgeable straight line AoE, but the teleports are quite annoying. He will cast Double and then cast Spark twice, one tank can Provoke while the other tank uses Shirk on the first (a tank swap) to help with this.Īt 40%, he will perform the orbs again, see phase 1. Stack up for heals and Sacred Soil if you have 3+ stacks. Small adds do not have much HP and perform a cone AoE. For each orb that hits him he will gain a stack. If you alternate between the big and small orbs (big gives physical vulnerability, small gives magical vulnerability) then you won't take much damage. Notice: Save the Limit Break for Melee DPS to use in Phase 3 Phase 1: 100% - 80%Īt 80%, Players should spread out and absorb orbs. ![]()
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